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System shock 5e dmg
System shock 5e dmg









system shock 5e dmg

Without the additional content, one would still be able to obtain a maximum DR of 91% with power armor. Combined with the five permanent perks (34%), this gives the maximum DR without drugs, nor having less than 20 percent of hitpoints. The T-51b power armor and the Enclave Hellfire power armor plus their respective helmets have a max DR of 60. This makes the effects of Nerd Rage! and Med-X somewhat less useful, as even without chems, the Lone Wanderer can permanently gain up to 94% Damage Resistance through equipment and perks (with The Pitt additional content). The maximum Damage Resistance is 85%, regardless of whether this value is obtained by armor, perks, drugs, or a combination of these. The Prizefighter reputation title will increase normal DR by 5%.The Phoenix Assault Enhancement implants increase laser, fire, and plasma DR by 10%.The Phoenix Armor Implants increase laser, fire, and plasma DR by 5%.

system shock 5e dmg

The Dermal Impact Assault Enhancement implants increase normal and explosive DR by 10%.The Dermal Impact Armor implants increase normal and explosive DR by 5%.The Toughness perk increases normal DR by 10% per rank.The Damage Resistance Modifier of ammo can preemptively reduce the DR of a target.As the equation suggests, DR is capped at 90%, and any damage that goes past DT has a minimum of 1. While DT can completely negate the damage done, DR cannot. More specifically, after AC is checked for a successful hit and after DT is checked to reduce the damage, if there is any incoming damage, DR applies:į i n a l = max ( 1, A d j u s t e d × 100 − min ( D R, 90 ) 100 ) DR occupies the "final step" for combat and simulates the effect of how armor can help diffuse the energy of a bullet and reduce its lethality (like real-life body armor). The other stats are AC ( Armor Class) and DT ( Damage Threshold). In the original Fallout games, DR (Damage Resistance) is one of three stats by which a character can reduce or avoid damage. 4.2 Damage reduction formula for VATS critical attack.2.4 Temporarily increasing Damage Resistance.2.3 Permanently increasing Damage Resistance.











System shock 5e dmg