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This was all made possible by the people behind the TwinEngine project and the LBA community. An option to disable wall collision damage.The credits sequence has a few rendering bugs.Changing the rendering details is not supported yet.However, we also added a few features which are new for the game.įeatures not available yet and known issues: Please, note that a few features of the original game are not implemented yet. This game, a classic pseudo-3D action adventure game with an epic story set on a fantastic planet, has now entered the testing stage in ScummVM. Once upon a time in the past - around the year 1994 - a software company called Adeline Software International released a game titled “Little Big Adventure” or “Relentless: Twinsen's Adventure”. All your support means so much to us, and we will continue to show you as much behind the scenes of this great adventure as possible. We are currently in the crucial timing of finding publishers. Our project is following its course and becoming more and more refined. We take great pleasure in seeing this universe come to life more every day. The whole team fell in love with Paulo's style, which both modernizes the world of Twinsen while maintaining the initial state of mind, original, surprising and full of wonder.
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The choice of artistic direction was made very early in our project. From fan to fan, I think it's going to be great." He said: "To those who love Twinsen, we try to bring a lot of new things, but at the same time, to bring the essence of the gaming experience that we have known. Unconditional fan of Twinsen's Odyssey (the name in Brazil) since his childhood, Paulo's unique trait infuses the developing game with modernity, humor and poetry. He has been entrusted with the art direction of this new game. For the record, we discovered the brilliant Brazilian artist Paulo Torinno through a fanart he had posted from the game on Instagram.
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